Constraints first, ideas second
Budget, deadline, and what the tech can genuinely do get settled before anything gets designed — so they shape the project instead of ambushing it halfway through.
Projects I'm building, starting now. Software, printed objects, and the occasional robot. This page is going to fill up slowly and honestly — each thing here is something I actually made and finished, so check back as it grows.
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Budget, deadline, and what the tech can genuinely do get settled before anything gets designed — so they shape the project instead of ambushing it halfway through.
Something rough and working beats something elegant and theoretical. I get it running, then improve it based on how it actually gets used.
A project isn't done when it works on my machine. It's done when you have the source files and notes explaining how it fits together.